games

 game  music

As an experiment I asked my friend, Jared Bennett, to compose a game piece in order to contrast the

other pieces, their spontaneous and childish characters and musical approach. This piece is very

informal, and although the result might sound highly inappropriate in a concert venue (such as

Wigmore Hall), I am more concerned about the unexpected and playful performance aspect of the

piece. In Jared’s words:

 

'This piece is an examination of the ways that the tiniest elements of a preexisting

piece can create the foundation for new works. Alterations to whatever original work is chosen

by the performer are decided by drawing cards, and the gameness of this procedure allows the process

of creation to be fun and spontaneous rather than strict. The end result consists of a layered skeleton

of the original constructed with sometimes slight, sometimes drastic changes to the original, as well as

the performer’s mistakes. This process encourages a freedom in interpretation/re-interpretation of the

original pieces, and a chance for players to take themselves less seriously in the process.

For this piece I am including separate audio recordings showing the process of the game and

overdubbing of recordings.'

GAME RULES:

 

1. Choose a piece: Mozart’s Turkish March

2. Record a section of the piece as the base

3. Draw a black* and a white card from group 1*: ‘only play...’ ‘notes in the a minor arpeggio’

4. Draw a black and a white card from group 1: ‘only play...’ ‘notes in the c major arpeggio’

5. Draw a black and a white card from group 2*: ‘only play...’ ‘black notes’

6. Draw a red card*: ‘whenever a C is played, play a ff cluster chord as low as possible in the left hand’

7. Final result without the base

 

 

*Black cards: ‘play only’, “play everything except’

Card group 1: tonic, subdominant, dominant and relative key of the piece’s harmony – notes in the

arpeggio or notes in the scale

Card group 2: card non-related to harmony, such as ‘black notes’ ‘crotchets’ left hand’ ‘anything

louder than f ‘

Red card: special cards, such as ‘play a ff cluster in the base every time you have a C in the music’ or

‘read the music upside down’

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